function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(35)
	Spawn_0:SetPosY(3.1)
	Spawn_0:SetPosZ(30)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_2 = Spawn(2)
	Spawn_2:SetPosX(31)
	Spawn_2:SetPosY(3)
	Spawn_2:SetPosZ(37.5)
	Spawn_2:SetName("Xmas10-Spawn")
	environment:AddSpawn(Spawn_2)

	Spawn_3 = Spawn(3)
	Spawn_3:SetPosX(3)
	Spawn_3:SetPosY(0)
	Spawn_3:SetPosZ(46.5)
	Spawn_3:SetName("Xmas08-Spawn")
	environment:AddSpawn(Spawn_3)

	Actor_10 = ActorObjectInfo(10)
	Actor_10:SetRenderType(1)
	Actor_10.HitPowerOnTouch = -1
	Actor_10.ExcludeFromNavMesh = false
	Actor_10.DisplayDesc.ModelId = 0
	Actor_10.DisplayDesc.ModelName = "Worlds/colozen/Grids/Xmas11/Xmas09-11.osgb"
	Actor_10.DisplayDesc.Outfit = ""
	Actor_10.DisplayDesc.Weapon = ""
	Actor_10.DisplayDesc.Mode = ""
	Actor_10.DisplayDesc.UseLight = true
	Actor_10.DisplayDesc.CastShadow = true
	Actor_10.DisplayDesc.ColorR = 1
	Actor_10.DisplayDesc.ColorG = 1
	Actor_10.DisplayDesc.ColorB = 1
	Actor_10.DisplayDesc.ColorA = 1
	Actor_10.DisplayDesc.TransX = 0
	Actor_10.DisplayDesc.TransY = 0
	Actor_10.DisplayDesc.TransZ = 0
	Actor_10.DisplayDesc.ScaleX = 1
	Actor_10.DisplayDesc.ScaleY = 1
	Actor_10.DisplayDesc.ScaleZ = 1
	Actor_10.DisplayDesc.RotX = 0
	Actor_10.DisplayDesc.RotY = 0
	Actor_10.DisplayDesc.RotZ = 0
	Actor_10:SetModelState(2)
	Actor_10.DisplayDesc.UseBillboard = false
	Actor_10.PhysicDesc.Pos.X = 0
	Actor_10.PhysicDesc.Pos.Y = 0
	Actor_10.PhysicDesc.Pos.Z = 0
	Actor_10.PhysicDesc.Pos.Rotation = 0
	Actor_10.PhysicDesc.Density = 1
	Actor_10.PhysicDesc.Collidable = true
	Actor_10.PhysicDesc.SizeX = 1
	Actor_10.PhysicDesc.SizeY = 1
	Actor_10.PhysicDesc.SizeZ = 1
	Actor_10.PhysicDesc.AllowFreeMove = true
	Actor_10.PhysicDesc.Filename = "Worlds/colozen/Grids/Xmas11/Xmas09-11.phy"
	Actor_10:SetPhysicalActorType(1)
	Actor_10:SetPhysicalShape(5)
	Actor_10.ExtraInfo.Name = ""
	Actor_10.ExtraInfo.NameColorR = 1
	Actor_10.ExtraInfo.NameColorG = 1
	Actor_10.ExtraInfo.NameColorB = 1
	Actor_10.ExtraInfo.Display = false
	Actor_10.LifeInfo.Display = false
	Actor_10H = ActorHandler(Actor_10)
	environment:AddActorObject(Actor_10H)

	Actor_11 = ActorObjectInfo(11)
	Actor_11:SetRenderType(3)
	Actor_11.HitPowerOnTouch = -1
	Actor_11.ExcludeFromNavMesh = false
	Actor_11.DisplayDesc.ModelId = 0
	Actor_11.DisplayDesc.ModelName = "Quetch"
	Actor_11.DisplayDesc.Outfit = "Salesman"
	Actor_11.DisplayDesc.Weapon = "No"
	Actor_11.DisplayDesc.Mode = "Normal"
	Actor_11.DisplayDesc.UseLight = true
	Actor_11.DisplayDesc.CastShadow = true
	Actor_11.DisplayDesc.ColorR = 1
	Actor_11.DisplayDesc.ColorG = 1
	Actor_11.DisplayDesc.ColorB = 1
	Actor_11.DisplayDesc.ColorA = 1
	Actor_11.DisplayDesc.TransX = 0
	Actor_11.DisplayDesc.TransY = 0
	Actor_11.DisplayDesc.TransZ = 0
	Actor_11.DisplayDesc.ScaleX = 1
	Actor_11.DisplayDesc.ScaleY = 1
	Actor_11.DisplayDesc.ScaleZ = 1
	Actor_11.DisplayDesc.RotX = 0
	Actor_11.DisplayDesc.RotY = 0
	Actor_11.DisplayDesc.RotZ = 0
	Actor_11:SetModelState(2)
	Actor_11.DisplayDesc.UseBillboard = false
	Actor_11.DisplayDesc.ColorMaterialType = 4
	Actor_11.DisplayDesc.MatAmbientColorR = -0.2
	Actor_11.DisplayDesc.MatAmbientColorG = -0.2
	Actor_11.DisplayDesc.MatAmbientColorB = -0.2
	Actor_11.DisplayDesc.MatAmbientColorA = 1
	Actor_11.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_11.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_11.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_11.DisplayDesc.MatDiffuseColorA = 1
	Actor_11.DisplayDesc.MatSpecularColorR = 0
	Actor_11.DisplayDesc.MatSpecularColorG = 0
	Actor_11.DisplayDesc.MatSpecularColorB = 0
	Actor_11.DisplayDesc.MatSpecularColorA = 1
	Actor_11.DisplayDesc.MatEmissionColorR = 0
	Actor_11.DisplayDesc.MatEmissionColorG = 0
	Actor_11.DisplayDesc.MatEmissionColorB = 0
	Actor_11.DisplayDesc.MatEmissionColorA = 1
	Actor_11.DisplayDesc.MatShininess = 0
	Actor_11:AddColorSwap(1,240,225)
	Actor_11.PhysicDesc.Pos.X = 39.5
	Actor_11.PhysicDesc.Pos.Y = 3
	Actor_11.PhysicDesc.Pos.Z = 28.5
	Actor_11.PhysicDesc.Pos.Rotation = 0
	Actor_11.PhysicDesc.Density = 1
	Actor_11.PhysicDesc.Collidable = true
	Actor_11.PhysicDesc.SizeX = 1
	Actor_11.PhysicDesc.SizeY = 5
	Actor_11.PhysicDesc.SizeZ = 1
	Actor_11.PhysicDesc.AllowFreeMove = true
	Actor_11.PhysicDesc.Filename = ""
	Actor_11:SetPhysicalActorType(2)
	Actor_11:SetPhysicalShape(2)
	Actor_11.ExtraInfo.Name = "#8"
	Actor_11.ExtraInfo.NameColorR = 1
	Actor_11.ExtraInfo.NameColorG = 1
	Actor_11.ExtraInfo.NameColorB = 1
	Actor_11.ExtraInfo.Display = false
	Actor_11.LifeInfo.Display = false
	Actor_11H = NPCHandler(Actor_11)
	Actor_11H_dia = DialogPart()
	Actor_11H_dia:SetResetDialog(false)
	Actor_11H_dia_c0 = DialogPart()
	Actor_11H_dia_c0:SetResetDialog(false)
	Actor_11H_dia_c0:AddText(32)
	Actor_11H_dia:AddChild(Actor_11H_dia_c0)
	Actor_11H:SetRootDialog(Actor_11H_dia)
	Actor_11H:SetNpcName(8)
	Actor_11H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_11H)

	Actor_12 = ActorObjectInfo(12)
	Actor_12:SetRenderType(0)
	Actor_12.HitPowerOnTouch = -1
	Actor_12.ExcludeFromNavMesh = false
	Actor_12.DisplayDesc.ModelId = 0
	Actor_12.DisplayDesc.ModelName = ""
	Actor_12.DisplayDesc.Outfit = ""
	Actor_12.DisplayDesc.Weapon = ""
	Actor_12.DisplayDesc.Mode = ""
	Actor_12.DisplayDesc.UseLight = true
	Actor_12.DisplayDesc.CastShadow = true
	Actor_12.DisplayDesc.ColorR = 1
	Actor_12.DisplayDesc.ColorG = 1
	Actor_12.DisplayDesc.ColorB = 1
	Actor_12.DisplayDesc.ColorA = 1
	Actor_12.DisplayDesc.TransX = 0
	Actor_12.DisplayDesc.TransY = 0
	Actor_12.DisplayDesc.TransZ = 0
	Actor_12.DisplayDesc.ScaleX = 1
	Actor_12.DisplayDesc.ScaleY = 1
	Actor_12.DisplayDesc.ScaleZ = 1
	Actor_12.DisplayDesc.RotX = 0
	Actor_12.DisplayDesc.RotY = 0
	Actor_12.DisplayDesc.RotZ = 0
	Actor_12:SetModelState(2)
	Actor_12.DisplayDesc.UseBillboard = false
	Actor_12.PhysicDesc.Pos.X = 0.5
	Actor_12.PhysicDesc.Pos.Y = 0
	Actor_12.PhysicDesc.Pos.Z = 46.3
	Actor_12.PhysicDesc.Pos.Rotation = 0
	Actor_12.PhysicDesc.Density = 1
	Actor_12.PhysicDesc.Collidable = true
	Actor_12.PhysicDesc.SizeX = 1
	Actor_12.PhysicDesc.SizeY = 10
	Actor_12.PhysicDesc.SizeZ = 4
	Actor_12.PhysicDesc.AllowFreeMove = true
	Actor_12.PhysicDesc.Filename = ""
	Actor_12:SetPhysicalActorType(1)
	Actor_12:SetPhysicalShape(2)
	Actor_12.ExtraInfo.Name = ""
	Actor_12.ExtraInfo.NameColorR = 1
	Actor_12.ExtraInfo.NameColorG = 1
	Actor_12.ExtraInfo.NameColorB = 1
	Actor_12.ExtraInfo.Display = false
	Actor_12.LifeInfo.Display = false
	Actor_12H = ActorHandler(Actor_12)
	environment:AddActorObject(Actor_12H)

	Actor_13 = ActorObjectInfo(13)
	Actor_13:SetRenderType(0)
	Actor_13.HitPowerOnTouch = -1
	Actor_13.ExcludeFromNavMesh = false
	Actor_13.DisplayDesc.ModelId = 0
	Actor_13.DisplayDesc.ModelName = ""
	Actor_13.DisplayDesc.Outfit = ""
	Actor_13.DisplayDesc.Weapon = ""
	Actor_13.DisplayDesc.Mode = ""
	Actor_13.DisplayDesc.UseLight = true
	Actor_13.DisplayDesc.CastShadow = true
	Actor_13.DisplayDesc.ColorR = 1
	Actor_13.DisplayDesc.ColorG = 1
	Actor_13.DisplayDesc.ColorB = 1
	Actor_13.DisplayDesc.ColorA = 1
	Actor_13.DisplayDesc.TransX = 0
	Actor_13.DisplayDesc.TransY = 0
	Actor_13.DisplayDesc.TransZ = 0
	Actor_13.DisplayDesc.ScaleX = 1
	Actor_13.DisplayDesc.ScaleY = 1
	Actor_13.DisplayDesc.ScaleZ = 1
	Actor_13.DisplayDesc.RotX = 0
	Actor_13.DisplayDesc.RotY = 0
	Actor_13.DisplayDesc.RotZ = 0
	Actor_13:SetModelState(2)
	Actor_13.DisplayDesc.UseBillboard = false
	Actor_13.PhysicDesc.Pos.X = 26.2
	Actor_13.PhysicDesc.Pos.Y = 5
	Actor_13.PhysicDesc.Pos.Z = 37.5
	Actor_13.PhysicDesc.Pos.Rotation = 0
	Actor_13.PhysicDesc.Density = 1
	Actor_13.PhysicDesc.Collidable = true
	Actor_13.PhysicDesc.SizeX = 3
	Actor_13.PhysicDesc.SizeY = 10
	Actor_13.PhysicDesc.SizeZ = 3
	Actor_13.PhysicDesc.AllowFreeMove = true
	Actor_13.PhysicDesc.Filename = ""
	Actor_13:SetPhysicalActorType(1)
	Actor_13:SetPhysicalShape(2)
	Actor_13.ExtraInfo.Name = ""
	Actor_13.ExtraInfo.NameColorR = 1
	Actor_13.ExtraInfo.NameColorG = 1
	Actor_13.ExtraInfo.NameColorB = 1
	Actor_13.ExtraInfo.Display = false
	Actor_13.LifeInfo.Display = false
	Actor_13H = ActorHandler(Actor_13)
	environment:AddActorObject(Actor_13H)

	Trigger_1_info = TriggerInfo(1, "Exit-Xmas10", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 1, 10, 3, true)
	Trigger_1:SetPosition(28, 5, 37.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("xmas11-10")
	Trigger_1_act1:SetSpawning(0)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_2_info = TriggerInfo(2, "Exit-Xmas08", true, true, false)
	Trigger_2 = ZoneTrigger(Trigger_2_info, 1, 10, 3, true)
	Trigger_2:SetPosition(1.5, 0, 46.5)
	Trigger_2:SetStayUpdateFrequency(-1)
	Trigger_2:SetActivateOnJump(true)
	Trigger_2_act1 = TeleportAction()
	Trigger_2_act1:SetMapName("xmas11-08")
	Trigger_2_act1:SetSpawning(1)
	Trigger_2:SetAction1(Trigger_2_act1)
	environment:AddTrigger(Trigger_2)

	Trigger_4_info = TriggerInfo(4, "Ladder1", true, true, false)
	Trigger_4 = ZoneActionTrigger(Trigger_4_info, 2, 10, 1, "Normal", "None")
	Trigger_4:SetPosition(18.4, -0.5, 43.3)
	Trigger_4_act1 = ClientScriptAction()
	Trigger_4_act1_cs = GoUpLadderScript()
	Trigger_4_act1_cs:SetLadderPositionX(18.5)
	Trigger_4_act1_cs:SetLadderPositionY(0)
	Trigger_4_act1_cs:SetLadderPositionZ(42.5)
	Trigger_4_act1_cs:SetLadderHeight(4)
	Trigger_4_act1_cs:SetLadderDirection(180)
	Trigger_4_act1:SetScript(Trigger_4_act1_cs)
	Trigger_4:SetAction1(Trigger_4_act1)
	Trigger_4:SetPlayAnimation(false)
	environment:AddTrigger(Trigger_4)

end
